Necromancer build help
3 posters
Page 1 of 1
Necromancer build help
I just recently made a Necromancer. Now, I've never actually used a Necromancer nor do I have any experience with them, but I thought it'd be fun to make a build for him so I know what sort of skills to focus on getting.
I've no idea how this would actually work out in actual gameplay, as this is all assumption. I'm hoping any of you out there who has had a Necromancer could help me out with this build and tweak it up a bit.
This is strictly a PvE build.
Profession: Necromancer/Dervish
Blood Magic: 12 + 1 + 3 = 16
Soul Reaping: 10 + 1 = 11
Earth Prayers: 8
Vampiric Swarm:
1528
Slow projectile: steals 63 Health. Hits 2 additional foes in the area.
Shadow Strike/Lifebane Strike:
1028
Deals 50 damage. Steal up to 50 Health if this foe was above 50% Health.
Jaundiced Gaze
10%1012
Steals 63 Health if target foe has more Health than you. Deals 63 damage if this foe has less Health than you.
Blood of the Aggressor
5%513
Steals 53 Health if target foe was attacking. Otherwise, deals 53 damage.
Mystic Regeneration
10¼12
(13 seconds.) You have +3 Health regeneration for each enchantment (maximum of 3) on you.
Masochism
5120
(30 seconds.) You gain 3 Energy whenever you sacrifice Health.
Cultist's Fervor
5130
(21 seconds.) Your spells cost 7 less Energy. You sacrifice 14% max Health each time you cast a spell.
Optional Slot
Either some sort of reusable resurrection skill, or Strip Enchantment when needed.
Usage:
1. Keep Masochism up at all times.
2. Use Mystic Regeneration as a general self-heal, but keep it up whenever Cultist's Fervor is up.
3. Use Lifebane Strike/Shadow Strike first, and then whenever it recharges if your target is above 50% health, or if it's the only skill left not recharging.
4. Use Blood of the Aggressor as your main damage output and minor self-heal.
5. Use Jaundiced Gaze whenever Blood of the Agressor is recharging so you're not left hitting stuff with your staff. Also works as a self-heal.
6. When you begin to run out of energy, activate Cultist's Fervor and get your energy back to maximum by using Blood of the Aggressor and Jaundiced Gaze.
7. Use Vampiric Swarm when monsters clump up together.
8. Resurrect/Strip Enchantment when needed.
Equipment:
1. Either Survivor or Blessed Insignias. Radiants aren't needed as energy is generally not an issue.
2. Superior Blood Magic on head. Minor Soul reaping wherever else.
3. Whatever Vigor Rune you can afford.
4. Rest of runes should be Vitae or Attunement.
5. General usage staff would be a Insightful/Adept 20/20 Blood Magic Staff of Enchanting.
What do you guys think? I'm just hoping I never get hit with Scourge Sacrifice.
I've no idea how this would actually work out in actual gameplay, as this is all assumption. I'm hoping any of you out there who has had a Necromancer could help me out with this build and tweak it up a bit.
This is strictly a PvE build.
Profession: Necromancer/Dervish
Blood Magic: 12 + 1 + 3 = 16
Soul Reaping: 10 + 1 = 11
Earth Prayers: 8
Vampiric Swarm:
1528
Slow projectile: steals 63 Health. Hits 2 additional foes in the area.
Shadow Strike/Lifebane Strike:
1028
Deals 50 damage. Steal up to 50 Health if this foe was above 50% Health.
Jaundiced Gaze
10%1012
Steals 63 Health if target foe has more Health than you. Deals 63 damage if this foe has less Health than you.
Blood of the Aggressor
5%513
Steals 53 Health if target foe was attacking. Otherwise, deals 53 damage.
Mystic Regeneration
10¼12
(13 seconds.) You have +3 Health regeneration for each enchantment (maximum of 3) on you.
Masochism
5120
(30 seconds.) You gain 3 Energy whenever you sacrifice Health.
Cultist's Fervor
5130
(21 seconds.) Your spells cost 7 less Energy. You sacrifice 14% max Health each time you cast a spell.
Optional Slot
Either some sort of reusable resurrection skill, or Strip Enchantment when needed.
Usage:
1. Keep Masochism up at all times.
2. Use Mystic Regeneration as a general self-heal, but keep it up whenever Cultist's Fervor is up.
3. Use Lifebane Strike/Shadow Strike first, and then whenever it recharges if your target is above 50% health, or if it's the only skill left not recharging.
4. Use Blood of the Aggressor as your main damage output and minor self-heal.
5. Use Jaundiced Gaze whenever Blood of the Agressor is recharging so you're not left hitting stuff with your staff. Also works as a self-heal.
6. When you begin to run out of energy, activate Cultist's Fervor and get your energy back to maximum by using Blood of the Aggressor and Jaundiced Gaze.
7. Use Vampiric Swarm when monsters clump up together.
8. Resurrect/Strip Enchantment when needed.
Equipment:
1. Either Survivor or Blessed Insignias. Radiants aren't needed as energy is generally not an issue.
2. Superior Blood Magic on head. Minor Soul reaping wherever else.
3. Whatever Vigor Rune you can afford.
4. Rest of runes should be Vitae or Attunement.
5. General usage staff would be a Insightful/Adept 20/20 Blood Magic Staff of Enchanting.
What do you guys think? I'm just hoping I never get hit with Scourge Sacrifice.
Godzuki- Knight
-
Number of posts : 118
Location : California
Registration date : 2008-04-27
Re: Necromancer build help
Di, any comments?
Razel, any comments?
Our Necro's seem to be AFK
James
Razel, any comments?
Our Necro's seem to be AFK
James
Aeternalia- Lord
-
Number of posts : 401
Location : St. Louis Mo
Registration date : 2008-02-25
Re: Necromancer build help
looks good doesn't looks like a bad build
I think you can replace Vampiric Swarm with Strip Enchantment
since this is your PvE
strip enchantment would work really well when dealing with monks cause of their enchantments
overall it's a good build
Jay
I think you can replace Vampiric Swarm with Strip Enchantment
since this is your PvE
strip enchantment would work really well when dealing with monks cause of their enchantments
overall it's a good build
Jay
Wizard- Knight
-
Number of posts : 143
Location : Toronto
Registration date : 2008-03-08
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum