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Henchmen Skillbar Updates

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Henchmen Skillbar Updates Empty Henchmen Skillbar Updates

Post by Godzuki Mon 26 Oct - 4:59

Can't log in right now but I just saw the (massive) update to Henchmen skill bars and Henchman/Hero AI in general. Has anyone taken them out for a test drive? How are they?

Some of the henchmen now have really powerful builds and the ones that were useless before sound like they get the biggest boost (Dunham for example, Power Block is awesome).

The Proph henchmen needed updates badly so it's good to see they can stand on their own now. Maybe now I won't be scared to run around Southern Shiverpeaks in HM with those guys. Aidan was pretty bad in all the campaigns and now he's got some pretty solid builds.

What I'm really amazed by is the dual classes for EotN henchmen (particularly Mhenlo who became a pain after the Divine Healing update and now has Balanced Stance which is great because knockdowns are EVERYWHERE in EotN).

Devona with anti-blind?
Talon with Poison Tip Signet?
Aidan with Conjure Lightning Barrage?
Herta with a hard res?
Lo Sha with anti-hard mode?

Win.

Now if only they had these when I ran around EotN HM for a week straight...
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Post by Hadouken Mon 26 Oct - 9:01

update notes: http://guildwars.wikia.com/wiki/Game_updates/20091022#Henchmen
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Post by Claude Tuwshreads Mon 26 Oct - 11:56

Dang! Now they're better players than I am!

(Okay, I know...they always have been...)
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Post by Trytan Mon 26 Oct - 13:31

lol Claude

I haven't gotten a chance to take them out for any test runs yet but all in all the new builds (especially the prophecies ones) look to be a vast improvement. I suppose the only thing I'm going to miss are the instances where Talon and Devona brought Charge as their elite. Made running around the maps to get somewhere to cap a skill, fulfill a boss bounty a whole lot quicker.
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Post by Acolyte41 Mon 2 Nov - 20:48

oh for sure, I brought them along for charge alone half the time lol
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