Urgoz Warden Guide

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default Urgoz Warden Guide

Post by Swift The Longshot on Tue 24 Mar - 1:25

Urgoz Warden: Elite Kurizick Mission
Location: House Zu Heltzer ((Via Urgoz Warden Passage Scroll))
- Echovald Forest ((Area is modled after))
# of players per party: 12
Objective: Kill Urgoz

Estimated play time:
-Inexperience group 2:00 hr -4:00 hrs
-Mild group 1:00 hr - 2:30 hrs
-Expereience group 0:30 min- 1:30 hrs

Rooms:
1.) Area-1: Entrence (Weakness)
2.) Area-2: Degen room (Life Drain)
3.) Area-3: Nt or CC room (Locked Gate) *Special note:Pass or fail run area*
4.) Area-4: The Bridge (Fire Flower Corridor)
5.) Area-5: Thorn Wolves Pop-up area (Exhaustion)*Special Note:Only Bark no kill*
6.) Area-6: Waiting Room (Energy Draining)*Special Note:Pass or fail run area*
7.) Area-7: Dual Conditions Room (Exhaustion and Weakness)
8.) Area-8: Warden & Plant Monster room (No Effect)
9.) Area-9: Pop-ups Room (No Effect)*Special Note:Pass or fail run area*
10.) Area-10: Urgoz's Sanctum (No Effect as long as all Twisted Barks Killed)

Instant Failure:
-Your entire party dies (Duh! >.<)
-If no one in the party has brought [necrotic transversal] or [consume corpse]
-If all members cross the bridge in room #6 before at least one person has entered and crossed bridge into room #7
-All party members entering gates of room #9 before the gates on the opposite side are open. Will trigger all pop-ups.

Break down of Mission:
The actual area of Urgoz Warden has been broken into 10 rooms. #1 being the entrance and #10 Urgoz's Sanctum. Each room has a special negative effect caused by the Mosters known as Twisted Barks, which unless the monster is killed the effect will remain in place over the room and will also transfer over to the final room with Urgoz making the battle needlessly difficult, or an obstical.
-Obsticals inlcude: Guardian Serpents, The Locked Gate, and Fire Flower Corridor.
Guardian Serpents: The name says it all, a worm that guards the gate to the next room which until dies the door to the next room remains closed.

Room Progression:
There are Two ways to move on to the next room.
1.) Kill all pop-ups so that the locked door will open
2.) Solve Obstcale


Last edited by Swift The Longshot on Tue 24 Mar - 2:01; edited 2 times in total
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default Monstar Guide #1

Post by Swift The Longshot on Tue 24 Mar - 1:38

Dredge: ((All Monsters receive an additional 2 levels in Hard Mode))
Dredge Gutter Lvl 24
{template_download}{prof_imgs}{skills}
{build_name}
Dredge Gardener Lvl 24
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Dredge Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Dredge Savage Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Dredge Seer Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
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default Monster Guide #2

Post by Swift The Longshot on Tue 24 Mar - 2:20

Wardens: ((All Monsters receive an additional 2 levels in Hard Mode))
Maddened Thorn Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
*Uses Maddened Wind Warden's Apply Poison and Brooding Thorn's Barbed Trap/Viper Nest for elite skill*
Maddened Earth Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Mind Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Song Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Wind Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Spirit Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
Maddened Forests Warden Lvl 28
{template_download}{prof_imgs}{skills}
{build_name}
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default Re: Urgoz Warden Guide

Post by Swift The Longshot on Tue 24 Mar - 2:23

Please do not post on Guide. It is still under construction...because it is freaking huge. Thank you for understanding
-Swift
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default Re: Urgoz Warden Guide

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