Factions Final Mission 4-man with only Hero's.

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default Factions Final Mission 4-man with only Hero's.

Post by Ahou Anansi on Wed 17 Sep - 16:42

This mission has had some .. changes. Those are noted in the thread in Discussion. I am going to post just the build here.

Here is what got me the Master's, twice so far. I'll note role and important skills, since I think most of our experienced H&Hers could quickly adjust this to thier set-ups. If you do this with another live player, just making 2 balanced squads should work. (he may banish one of you - but the other squad can take Shiro while your Hero's take your replacement).


Note on hero bar orders. Hero's prioritize "regular" attacks/skills/spells from left to right. So, if the AI doesn't have a good reason to use a specific skill, it seems to pick the leftmost one that the character has the resources (energy/adrenaline) to fire - and fires it.

{template_download}{prof_imgs}{skills}
{build_name}
Job - single target SPAMMABLE dps, you want an attack cycle you can do over, so some resource management is needed. You're 8th skill will be replaced by the Celestial summon. If this is a Hero pay attention to bar order. I was this role, as I ran this as a Rit. This can be done as a Hero, or player, any /Rit will work. Max Communing and Channeling. Keep  up as much as possible on Shiro.

{template_download}{prof_imgs}{skills}
{build_name}
Job - Stance removal on Shiro, this is a must. I used . After that, consistent damage pressure and staying alive while doing it. If you run this as the player, I'd drop the second Risposte for the Celestial skill. Max Sword, split rest between Tactics and Strength, with more in Tactics.

{template_download}{prof_imgs}{skills}
{build_name}
Job - Keep a single target up with low cost, so you have energy to quickly bring up the group from AoE. So low cost cheap heals, while taking advantage of no enchantment removal. I went in with Healing 13, Protection 11, Divine Favor 12. Yes, its PvE, slap a couple major's in there. I don't usually like Heaven's Delight, but it was used well here by the Hero. If this is done by the player, I'd drop rez, really. The utility char will have a signet, if you need more than that your 2 1/2 minutes is up anyway.

{template_download}{prof_imgs}{skills}
{build_name}
Job -  up always until Shiro goes into sudden death mode at 30%, then make sure  is on as well. Fire the other interrupts as you see openings. If player I'd drop . Max Domination, Max Blood. M/N or N/Me works. Make sure you pack

, some interrupts and  was a nice touch to keep pressure up on Shiro. As a Hero, I went heavy signet to make sure Gwen would have the energy to keep the first two skills up all the time. A player (who has more restraint that KILROY! Heroes can change the signets to whatever they like).

Walkthrough.

Enter. Place Spirits before engaging (micro this if its a Hero). Send Heroes to Shiro. They all know their jobs until Shiro gets to 30% health, then click Empathy on the Mesmer bar to make sure it gets put up when Shiro goes into his frenzy. When Shiro is at 10-15% health pop your Celestial summon.
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Ahou Anansi
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